Everything Games Web applications UserScripts
2014
6th-8th December 2014 | Completed
[screenshot]

A game made for the 31st Ludum Dare.

« This is the story of a ninja's electronic pet too dumb to fetch his food, so the ninja has to go inside the tamagotchi and shoot shurikens at skull monsters while guiding the dumb pooping pet to candies. »
-- A mental institution patient

Links:
Entry page
Tools:
Haxe 3 OpenFL
November 2014 | Completed
[screenshot]

A small application to retrieve your last Arkadeo games' replays.

Links:
Arkadeo
Tools:
Haxe 3 Neko 2
22nd-25th August 2014 | Completed
[screenshot]

A little game made for the 30th Ludum Dare. Gameplay was not really implemented as intended, and animations were missing.

Links:
Entry page
August 2014 | Closed beta
[screenshot]

Arkadeo TV is an upcoming application for Arkadeo.

Links:
Arkadeo
Tools:
Haxe 3 Neko 2
July 2014 | Completed
[screenshot]

Arklandeo is a set of tools made for clans on Arkadeo. This application has been made in a week while discovering Arkadeo's API

Links:
Arkadeo
Tools:
Haxe 3 Neko 2
25th-29th April 2014 | Completed
[screenshot]

I was running for the Compo but gave up during the week-end because of a lack of physical strength and ideas I liked..

I entered again today (monday) for the JAM, making this little game with the compo rules and in one day. Do not expect too much from this game ;)

Anyway, enjoy!

January 2014 | Completed
[screenshot]

An application for the game Teacher Story.

Tools:
Haxe 3 Neko 2
2013
13-16th December 2013 | Completed
[screenshot]

A launcher made in 48 hours for the 28th Ludum Dare.

I was not pleased with the gameplay, and have started over since this Ludum Dare with interactive background, new graphics and new gameplay mechanics.
However, the development is paused until I find more gameplay ideas.

December 2013 | Completed
[screenshot]

Ludum Twin, where Twinoid meets Ludum Dare!
Follow the event, give your feedback, share your findings.. or even dare!

This application is meant for Twinoid users and/or Ludum Dare participants. It features highlights of Twinoid-made Ludum Dare games, devblog posts; you can also find pictures taken during Motion Twin's live, etc.

Tools:
Haxe 3 Neko 2
23-26th August 2013 | Completed
[screenshot]

Dreams are nightmares.

If angst is after you, fleeing is not enough.

If your mind is strong enough you can take control, and go back ten seconds into the past.

2013 | Constant experiments
[screenshot]

Miscellaneous experiments in flash and/or android : particles, generators, algorithms, etc.

Tools:
Haxe 3 OpenFL
August 2013 | Ongoing
[screenshot]

Currently working on this website mainly made for projects management. Other features are in development (or already coded, or just planed): a blog system, an online resume, a personal upload manager, personal git servers, centralized admin panel for all applications, etc.

Tools:
Haxe 3 NekoVM
22-29th July 2013 | Completed
[screenshot]

Second flash game, first MiniLD participation. We had 7 days to make a Real Time Strategy game from scratch. I was away the first two days and was busy the other days with packing for my relocation (moved from Vannes to Bordeaux).
The feedback was really good, and the game ranked 6th in 3 categories.

July 2013 | Occasional updates
[screenshot]

An UserScript made for Twinoid.com, allowing its users to filter what they see on their Nexus (sort of facebook wall).

26-29th April 2013 | Completed
[screenshot]

Third participation, first flash game and first game made with a team (graphist + compositor). This game was fun to make, and had good feedback as well as some reviews on external websites.
Made with Gnux (graphics) & LeoL (music / sfx).
Made at Motion Twin's as a guest :)

February 2013 | Development handed over to community
[screenshot]

An UserScript enhancing user experience in a flash game, Mush. Its main feature is its messages management features, allowing users to communicate easily and faster.

I stopped the development of Ctrl+W because I couldn't play the game any more; I plan on adding a few features when I can play again.

Links:
Mush
2012
14-17th December 2012 | Completed
[screenshot]

Blob Revolution was my second Ludum Dare participation, and the second game I created. A little off for theme interpretation, but aside the same issue with computer performances as for Ludum Dare #24, this Ludum Dare went way better.

Tools:
HTML5 Box2D-js
November 2012 | Moved to real project
[screenshot]

I trained on game making by forking a game by Motion Twin, Naturalchimie. First version was made in HTML5, second in flash with Haxe/NME.
I stopped the development of Naturalchimie Trainer to focus on other projects.

September 2012 | Closed
[screenshot]

As the university's website was painful to use (and offline between 12PM and 7AM...), I made this web application allowing us students to access our plannings with one click whenever we wanted/needed.

Tools:
Haxe Python
24-27th August 2012 | Completed
[screenshot]

My first 'real' game for my first Ludum Dare participation. I was uncomfortable with the theme, and lost too much time procrastinating so I entered the 72h competition instead of the 48h one.
Mathieu Hallouin made the music for this game, check his soundcloud profile!
This game was made on a slow computer, and I realized too late it was way too fast on almost any other computer..

Tools:
HTML5
2011
August 2011 | Closed
[screenshot]

A web application displaying informations about the user's clients (upcoming money, etc.). Also contained an architectural tool which could be used for architectural contests, price estimates or testing.

Tools:
HTML5 PHP
March 2011 | Closed
[screenshot]

Kadomax was an UserScript for Kadokado.com. It displayed statistics on the user's scores, as well as upcoming rewards.
Stopped working when Kadokado was added to Twinoid.com.

Links:
Kadokado Twinoid
Tools:
UserScript
January 2011 | Closed
[screenshot]

Haxebin was a Pastebin-like made in Haxe. It stopped working because of some libraries incompatible with latest versions of Haxe / Neko.

Tools:
Haxe
2010
August 2010 | Closed
[screenshot]

SDS Extend was an UserScript for a facebook game, dynamically generated via PHP depending on the context. The game had been abandoned by its developers, so SDS Extend added new functionalities, statistics and a bot agent.
SDS Extend counted several hundreds of users.

Tools:
UserScript PHP
Everything Games Web applications UserScripts