A game made for the 31st Ludum Dare.
« This is the story of a ninja's electronic pet too dumb to fetch his food, so the ninja has to go inside the tamagotchi and shoot shurikens at skull monsters while guiding the dumb pooping pet to candies. »
-- A mental institution patient
A little game made for the 30th Ludum Dare. Gameplay was not really implemented as intended, and animations were missing.
I was running for the Compo but gave up during the week-end because of a lack of physical strength and ideas I liked..
I entered again today (monday) for the JAM, making this little game with the compo rules and in one day. Do not expect too much from this game ;)
A launcher made in 48 hours for the 28th Ludum Dare.
I was not pleased with the gameplay, and have started over since this Ludum Dare with interactive background, new graphics and new gameplay mechanics.
However, the development is paused until I find more gameplay ideas.
Dreams are nightmares.
If angst is after you, fleeing is not enough.
If your mind is strong enough you can take control, and go back ten seconds into the past.
Second flash game, first MiniLD participation. We had 7 days to make a Real Time Strategy game from scratch. I was away the first two days and was busy the other days with packing for my relocation (moved from Vannes to Bordeaux).
The feedback was really good, and the game ranked 6th in 3 categories.
Third participation, first flash game and first game made with a team (graphist + compositor). This game was fun to make, and had good feedback as well as some reviews on external websites.
Made with Gnux (graphics) & LeoL (music / sfx).
Made at Motion Twin's as a guest :)
Blob Revolution was my second Ludum Dare participation, and the second game I created. A little off for theme interpretation, but aside the same issue with computer performances as for Ludum Dare #24, this Ludum Dare went way better.
I trained on game making by forking a game by Motion Twin, Naturalchimie. First version was made in HTML5, second in flash with Haxe/NME.
I stopped the development of Naturalchimie Trainer to focus on other projects.
My first 'real' game for my first Ludum Dare participation. I was uncomfortable with the theme, and lost too much time procrastinating so I entered the 72h competition instead of the 48h one.
Mathieu Hallouin made the music for this game, check his soundcloud profile!
This game was made on a slow computer, and I realized too late it was way too fast on almost any other computer..